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ArcenGames

Games by Design
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Arcen Games
Founded in 2009, Arcen's first title, AI War: Fleet Command, was the 40th best-reviewed PC game on Metacritic that year, and one of the earlier indie games on Steam at the start of the "indie revolution." Arcen has gone on to create 11 more games and/or expansion packs, all on Steam, in the four years since. Tidalis, A Valley Without Wind 1 and 2, Shattered Haven, and most recently Skyward Collapse are our standalone titles. Originally a one-man shop, Arcen now has a fulltime staff of six.
The short: 4x, hexes, hex-shaped map, 14 races planned (8 playable), 3 leader options per race, no units (think SimCity), sci-fi but planet based, and (probably) with co-op multiplayer. The even-shorter: Think Civilization meets SimCity meets AI War meets New Stuff. The long: Read here! 
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I'd just like to take a moment to introduce Arcen's newest addition to the team. Cathrine Langwagen <CassiopeiaArt (https://www.deviantart.com/cassiopeiaart) Cathrine is an exceptional artist who has assisted the team on a majority of Bionic Dues art work. She'll be joining us long term in the creation of our upcoming games. She is a strong concept artist with an amazing sense of color and imagination. As an artist myself, (Blue), I look up to her as a mentor and role model. I'm personally fascinated by a lot of her art work and model my own talents after her own. I first met her two years ago when I was quite the greenhorn, and she was first to jump in and help me out. She ha
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If you've not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It's expected that we'll stay in beta for the new features until we release the 2.0 version of the game in late August, alongside the new Nihon no Mura expansion. A lot is different in the base game since 1.4, so we want to make sure and give this time to mature before we put this out to everyone. This one is the first release that includes the new Nihon no Mura functionality -- well, support for it, anyhow. There are some bugfixes and a few balance changes for the base game (and there will be more of those coming up very soon as well), but th
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